Shadow Knight
LevelProficiency BonusFeaturesSkeletons
5th+3Loyal Boys+3
10th+4Family Renuion+3
15th+5Wither Into Shadows+4
17th+6Make It Rain+5
20th+6”The Exorcist”+7

Abilities

Loyaled Sons

Level 5

Skeleton Minions: The Shadow Knight can summon a group of skeletal minions to fight alongside them. The number of minions summoned is equal to the The Shadow Knights family memember memories.

These minions have the following attributes:

Hit Points: Each minion has a number of hit points equal to the Shadow Knights level plus their Constitution modifier.

AC and Saving Throws: The minions have an Armor Class of 13 + the Shadow Knights Constituion modifier and make saving throws with the Shadows Knights proficiency bonus.

Actions:

The minions act on the The Shadow Knights turn and can take the Dash, Disengage, or Help action as a bonus action.

  • Simple Melee Attack: 1d6 +
  • Simple Range Attack: 1d6 +
  • The Gang Attack: If Gold and Armor are surrounding a Target the duo can rip the pants off of the target. The Target movement is reduced to half.

Passive

Rip Thy Arms: Same as orginial just change the death of a minion to disadvantage on attacks for said minions

Passive Ability

Undying loyalty: Any undead creature that is considered undeaded that is level 1 or 1/2 can be under the control of the Shadow Knight.

Family Renuion

Level 10

Pulled Into The Grave: