Infobox

Bjorn, Great Awakening

Bio

| ---|---| - | | AC | +2 | - | | - | | - | |

The Gods Chosen

Kirk

Level 1 - Divine Resilience

  • Type: Feature (Passive)
  • Effect: Each day, start with temporary hit points equal to your Barbarian level + your Constitution modifier, acting as a buffer before your actual health is affected.
  • Sub-skill: Eternal Vigilance - At level 13, if you end your turn without spending any reactions, gain 5 temporary hit points. These temporary hit points stack with existing ones but cannot exceed a total equal to your Barbarian level.

Level 3 - Blessed Warding

  • Type: Encounter (Reaction), usable once per encounter, resets on a short or long rest.
  • Effect: Use a reaction when you or an ally within 30 feet takes damage to invoke a divine shield, reducing that damage by 1d10 + your Constitution modifier.
  • Sub-skill: Divine Echo - At level 11, after using Blessed Warding, the next saving throw you or the protected ally makes before the end of your next turn has advantage, reflecting the lingering divine protection.

Level 5 - Aura of Sanctity

  • Type: Feature (Passive)
  • Effect: You emanate a protective aura in a 10-foot radius. Allies within this aura gain advantage on saving throws against spells and other magical effects.
  • Enhancement: At level 15, increase the radius to 20 feet and grant a +1 bonus to AC to allies within the aura.
  • Sub-skill: Sanctified Presence - Any enemy that enters or starts their turn within the aura must make a Wisdom saving throw or be unable to directly attack any allies within the aura until the end of their next turn.

Level 7 - Shield of Faithfulness

  • Type: Utility (Bonus Action), usable three times per short rest. -Effect: As a bonus action, select one ally within 30 feet to grant a +2 bonus to AC, which increases to +3 at level 14.
  • Additional Mechanic: Celestial Bond - While Shield of Faithfulness is active, if the protected ally is attacked, you can use your reaction to impose disadvantage on the attacker’s attack roll.
  • Sub-skill: Bond of Retaliation - At level 16, if the attack still hits the protected ally, perform an immediate counterattack against the attacker if they are within your melee range.

Level 10 - Divine Intervention

  • Type: Daily (Action)
  • Effect: Activate a divine shield as an action, causing all attack rolls against you to have disadvantage and granting you resistance to all damage types for 1 minute.
  • Sub-skill: Sanctified Ground - While Divine Intervention is active, the ground in a 15-foot radius around you becomes consecrated. Enemies starting their turn on this ground have their speed halved and suffer a -2 penalty to AC as long as they remain on the sanctified ground.
  • Sub-skill Enhancement: Divine Retribution - At level 21, any enemy that strikes you while this effect is active takes radiant damage equal to your Constitution modifier.

Kirk

Kirk

Enhancement to Level 18 - Divine Fortitude

  • Sub-skill Enhancement: Unyielding Spirit - In addition to existing immunity, now also automatically succeed on saving throws against spells and magical effects.

Level 19 - Sanctuary’s Blessing

  • Effect: As an action, create a sanctuary zone in a 20-foot radius around you. Within this zone, all allies gain resistance to all damage and advantage on all saving throws. The sanctuary lasts for 1 minute or until you lose concentration.
  • Type: Daily (Action)
  • Sub-skill: Eternal Guardian - While within the sanctuary, allies are immune to being frightened or charmed, and they automatically stabilize if reduced to 0 hit points.

Level 22 - Divine Wrath

  • Effect: As a bonus action, channel divine energy for 1 minute, enhancing your melee attacks to deal an additional 2d6 radiant damage. During this time, any melee attack you make against an enemy that has attacked an ally since your last turn is a critical hit on a roll of 18-20.
  • Type: Daily (Bonus Action)
  • Sub-skill: Righteous Fury - If your attack critically hits an enemy under the effect of Divine Wrath, the enemy is stunned until the end of their next turn.

Level 23 - Shield of the Righteous

  • Effect: As a reaction, when you or an ally within 30 feet takes damage that would reduce them to 0 hit points, negate all damage from that attack, and the target gains temporary hit points equal to the damage negated.
  • Type: Encounter (Reaction), usable once per long rest.
  • Sub-skill: Divine Retaliation - After using Shield of the Righteous, your next attack against the attacker deals additional radiant damage equal to the amount of damage negated.

Level 25 - Avatar of Vengeance (Enhanced)

  • Effect: Mark a target within sight. You take no damage until the marked target dies or the effect ends. All attacks against the marked target have disadvantage, and if the target attacks anyone but you, they do so with disadvantage. Additionally, any damage that would be dealt to allies within 30 feet of you is halved. The effect lasts for 1 minute or until the target dies.
  • Type: Daily (Action)
  • Sub-skill: Vengeful Protector (Enhanced) - Allies within 30 feet also gain a +3 bonus to AC and saving throws, reflecting the overwhelming divine protection emanating from you.

Level 26 - Celestial Ascendance

  • Effect: As a full-round action, transform into a celestial form for 10 minutes. While in this form, gain flight with a speed of 60 feet, immunity to non-magical damage, and your attacks deal an additional 3d6 radiant damage. Additionally, once per duration, you can perform a celestial strike that automatically hits and deals 10d10 radiant damage to up to three targets within sight.
  • Type: Daily (Full-Round Action)
  • Sub-skill: Heaven’s Light - While in celestial form, any ally within 50 feet of you gains the benefit of a Lesser Restoration spell at the beginning of their turn, curing them of a condition (blinded, deafened, paralyzed, or poisoned).

Level 27 - Divine Mandate

  • Effect: You can cast the spell Mass Heal once per long rest without expending a spell slot or material components. Additionally, when you cast any healing spell (including Mass Heal), the targets also gain a shield equal to the amount of hit points restored, which lasts for 1 hour.
  • Type: Feature (Spell Casting)
  • Sub-skill: Eternal Protector - After using Mass Heal, for the next minute, any damage dealt to allies within 100 feet of you is reduced by 50%, reflecting the divine energy you command to protect and sustain.